July ’18 Power Rankings

If this is your first time reading the power rankings it is strongly recommended you check out the introduction first.

Table of Contents

-Titan Lyonar
-Wanderer Brome
-Tempo Ziran
-Strategos Brome
-Swarm Brome
-Wanderer Reva
-Artifact Reva
-Midrange Kaleos
-Aggro Reva
-Titan Ebon Ox
-Aggro Zirix
-Midrange Zirix
-Fault Zirix
-Dying Wish Maehv
-Wanderer Lilithe
-Aggro Cassy
-Wanderer Ragnora
-Egg Ragnora
-Ice Age Winters Wake


Welcome Duelyst Fam to July’s Power Rankings! If you are unfamiliar with the power rankings here’s how it works: we get a group of some of the very best players together and we ask them their opinion on every… single… deck we can think of. We then take it one step further and ask them to try and put those decks in order from best to worst in the meta right now. This does a lot of wonderful things for you the reader: you get an idea of what the meta looks like right now, you can see which decks are controversial, you get the opinion of a lot of S-rank players compiled into one location, and you can see which decks there is a general consensus about. If you noticed the table of contents at the top you can use that to skip to specific decks, however if you start scrolling down we have the decks put in order of their rank for you.

Some things to know: A power ranking is not a tier list. It is going to show you what a lot of different people think all at once. On a tier list a player decides what they think the best decks are and all of the “tiers” are based on how decks play against the common match-ups. Something might be considered tier 2 because it has a good match-up against the current number one deck. That will sort of come out by how a deck goes up in ranking, but it is not a direct consideration on a power ranking like it is for a tier list. Another important point is that you are looking at the compiled opinions (and we can’t stress opinions enough here) of some of the best players. Constructive arguments have occurred between some upper end players and we encourage you to politely engage in conversation and debate with us. We know you are going to disagree with some of the rankings and points we make because internally we have already disagreed with each other by ranking decks differently. So please enjoy the rankings for what they are: a great opportunity to examine the meta and the diverse opinions that can come out of Duelyst’s ladder.

This Month’s Crew:

  • Alphacentury (Writer, Consultant, Designer)
  • Niklaren (Writer, Consultant, Designer)
  • GoodGuyHopper (Writer, Consultant, Wise Old Hermit I Go To For Advice)
  • IceyFire95 (Writer, Lead Designer)
  • REEEEEEEEEEEE68.9 (Writer, Consultant, Designer)
  • RHacker93 (Writer, Consultant, Designer, Ladder God)
  • Ryvirath (Consultant, Designer)
  • TM25MD (Consultant, Designer)
  • Loliconartist (Writer, Consultant, Designer)
  • Starkly (Writer, Consultant, Designer)

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Titan Ebon Ox #20 
Average Rating: 18.72
Highest Rating: 12
Lowest Rating: 27

Titan, err I mean Ox Songhai is a deck that I think surprised a lot of players these past 2 months yielding not only some pretty impressive displays on ladder but also a first place finish by MunkBusiness in the weekly Ostracon Tournament. The deck operates very similarly to Lyonar’s Alabaster Titan list while also having the ability to run spells. However, after testing the deck with several different playstyles and seeing several others do the same – I think we all came to the same conclusion: The deck becomes almost inoperable with the inclusion of spells. This deck wants to be slamming impactful minions on the board or curving out every turn and the MO of the deck (the trial), which is already not easy to complete becomes that much harder when you dilute the deck with spells. Knowing you’re going to draw a minion every replace means so much more in a deck that wants to thin its hand of minions whose mana costs were already played. There will always be an argument to put Jux in almost any Songhai deck that plays minions but I truthfully feel the deck doesn’t need it. I also want to point out that this deck is not going to perform well for you until you have really made it your own and learned its playstyle. It took a lot of experimentation until I truly felt I had found the most optimized version that fit my playstyle so don’t be afraid to experiment with it.


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Wanderer Lilithe #19
Average Rating: 18.15
Highest Rating: 10
Lowest Rating: 28

Hit S rank 1 this month with Wanderer Lilithe to prove a point after seeing Jason doing the same with Wanderer Zirix. It’s pretty safe to say that a Wanderer deck with the neutral core, supplemented with all the best in-faction cards that support the Wanderer plan make a pretty good deck even for the factions and generals that aren’t optimal. So it’s worth discussing the differences and advantages for each faction and their BBS. I see the argument that Abyss isn’t a good Wanderer faction because they have weaker minions, but I compared my Abyss and Songhai lists, and they run a similar number of in-faction minions. When you get to pick only the best you get something pretty good, and there’s plenty of excellent neutrals that it’s hard to fit them all in anyway. Abyss also has pretty good cheap and effective removal spells that can help you come ahead on board early or have more options to answer large threats later. I would also be remiss to not mention you sometimes get to Darkfire Sacrifice Highroll, similar to Magmar’s Flash Reincarnation. Finally, you have access to a couple of good ways, most notably your BBS, to play more minions than normal to the field to receive the Wanderer buff, but you don’t have to go overboard on this idea as Wanderer is an excellent midrange deck that doesn’t have to rely on swarm tactics. So I think Wanderer Lilithe is a good deck, but is it as good as Reva or Ragnora? Well no, but it’s not terribly worse and I do think it deserves a little more respect than some afford it.


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Dying Wish Maehv #18 
Average Rating: 16.72
Highest Rating: 8
Lowest Rating: 21

Dying Wish Maehv is probably the only midrange deck that can contend with Wanderer some degree right now. The power of their highrolls far out-values Wanderer, and their ability to make huge bodies like 4/8’s with little mana investment is extremely powerful earlier on in the game.

With six cost-reduction cards in Lurking Fear and Carrion Collector, starting turns can result in huge leads. Depending on the deck, they may also include Darkfire Sacrifices and big minions like Vorpal Reaver, which can lead from a powerful turn 1 into an even more ridiculous turn 2. The Azure Horn Shaman and Cryptographer combo is a match made in heaven, creating giant bodies for 1 or 2 cards and low mana costs.

Dying Wish has bad match-ups against any aggro deck or combo deck like mantra, due to its wanton use of HP and need to have at least some control over board early. However, DWish’s biggest downside is themselves. With a huge reliance on RNG to draw ramp for t1/t2 (or Cryptographers and Azure Horn Shamans), then to draw big bodies like Vorpal Reaver to drop after ramping up, followed by a need to get card draw, DWish is very prone to bricking and bad hands. With good draws it can be stronger than any current tier 1 deck, but more often than not you don’t draw what you need or want.



Ice Age Winters Wake #17 
Average Rating:16.15
Highest Rating:11
Lowest Rating: 21

I tested this deck extensively because I really wanted it to be good. I was dying for a revival of the chilly Vanar love. The end result is that the deck is very polarizing and RNG dependent. This deck can do some very unfair things that will leave even the top-end decks reeling, it also however can fall completely on its face. If I had to pick a tier 1.5 deck and say it was the highest variance deck I would pick this one. The path to victory while playing this deck is often more dependent on what you draw and what order they happen to come up in than any ‘decision’ you might make. Your lines of play are very linear, and the most important decision you make will be what to replace.

-Goodguy Hopper

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Midrange Zirix #16 
Average Rating: 16.15
Highest Rating: 8
Lowest Rating: 21

In the past I have talked some about ‘legacy’ decks. These legacy decks seem to be there every meta and they tend to jump all over the place whether they are in the middle of the pack or near the top. Midrange Zirix is probably the most variant of those decks that we could think of as legacy decks. Scion’s First Wish, Rasha’s Curse, Dunecaster, and Fireblaze Obelysk have proven to be such a great core of cards for a Midrange shell. The recent patch didn’t do the deck any favors. Losing access to Accumulonimbus was a big blow but true to the legacy mantle the deck has been resistant to both the meta-game changes and to direct nerfs. The additions of Pax and the recently buffed Portal Guardian help to pick up the slack left by Accumulonimbus and keep this deck competitive. The deck is probably more competitive than the rank it fell at, but one of the common trends I have noticed is that decks tend to get compared to other decks in their faction and Midrange Zirix while good can not stand up to the Fault decks that are readily available to Zirix. The quick and dirty is that if you are looking to break into S-rank this month then Fault would be a better option, but if you are looking for a deck to “main” and always have in your back pocket every season then Midrange Zirix is a good option.

-Goodguy Hopper

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Artifact Reva #15 
Average Rating: 15.58
Highest Rating: 11
Lowest Rating: 23

Artifact Reva is one of my favorite decks in Duelyst and in fact was the deck my team ran every week throughout the duration of Team Wars for Songhai. When rotation took away Crescent Spear the deck was crippled and it fell out of use. Like many other players as soon as the rotation was retconned and Mask of Shadows was buffed I took to the collection to make the deck work. The results are something I think is really strong. It is a deck that can be either aggro or control depending on the meta (but tends to lean aggro due to the current meta of Fault Zirix and Wanderer) and it does a wonderful job of ignoring the board until building up an explosive combo with Bangle and MoS whilst utilising Songhai’s wonderful spell package to remove threats that can’t be ignored and chip away at the opponent’s health. The deck by no means is top of the meta but will be around for the foreseeable future and is absolutely devastating in the correct hands.


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Midrange Kaleos #14 
Average Rating: 15.43
Highest Rating: 7
Lowest Rating: 21

Once lauded as the deck which could beat anything if properly piloted, Midrange Kaleos has been struck with a fall from grace. The cancellation of rotations alongside a few crucial nerfs to EMP, Thunderhorn, and Grandmaster Zendo have done much damage to the deck’s game plan. Weaker Zendos and Thunderhorns are particularly crippling, as the deck can no longer reliably play around both Plasma Storm and Homeostatic Rebuke, to say nothing of how the majority of the deck’s minions are unable to stomach a fully-powered hit from the reintroduced Lava Lance. Couple such weaknesses with the rise of an increasingly snowbally meta weakening the relevance of damage-based board control from the likes of Flamewreath, and the original Songhai general has quite an unforgiving path ahead of him. Alas! Take heart, blink aficionados; not all is bad for the man in red. Blink remains a fantastic ability in the hands of an adept, enabling Kaleos to control trades in a way other generals can only dream of. Furthermore, the return of Shim’zar cards have added old friends like Battle Panddo, Onyx Jaguar, and Ki Beholder to the lineup. Finally, a freshly-buffed Inquisitor Kron alongside a more relevant Hamon finally give Midrange Songhai the spammable five drops it has traditionally lacked. I look forward to seeing how Kaleos evolves in this new age, and anticipate his ratings to only increase as the player base learns how to wrangle the meta’s most popular threats. In the meantime, embrace your inner hipster and take the old Xaanese out for a spin. Your brain will burn as you run it along the knife’s edge of positional precision such decks require, but should you emerge successful, a unique understanding of the game’s fundamentals – satisfying as it is powerful— will be yours for the taking.



Aggro Cassy #13 
Average Rating: 13.43
Highest Rating: 7
Lowest Rating: 20

Last month we put up the claim that Aggro Cassy was the best aggro deck in the game and whilst it is definitely a strong deck it is definitely in a decline and whether that is due to it being weak or just nobody big advocating it recently is up for debate. I personally believe that compared to Aggro Reva, Burnhorn, and Tempo Ziran, there is no reason to run Aggro Cassy as your go-to Aggro deck. The deck is very versatile through cheap removal from punish and lure, high-attack minions with Void Talon and Bonecrusher, ranged damage with Flameblood and Dark Seed. The final pieces that makes this deck viable and makes it arguably the best deck for an aggro versus aggro match-up are Desolator and Void Pulse, allowing you to heal whilst pushing damage.


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Burn Starhorn #12 
Average Rating: 12.79
Highest Rating: 3
Lowest Rating: 23

Burn Starhorn is a deck which has always been strong in metas where slower decks with less healing are dominant. Wanderer and Fault fit this description quite nicely, and so once again Starhorn is ready to rise into the limelight. The deck looks to win board control early and then push damage, finishing the game with its classic Decimus + Tectonic Spikes combo once its opponent is low. Magmar’s power level is indisputably high, with the strongest on-curve minions such as Ragebinder, Haruspex, and Visionar, tempo removal minions such as Lavaslasher and Makantor, a removal suite to make any faction jealous with Natural Selection, Homeostatic Rebuke, and Plasma Storm, and finally some of the most broken utility spells such as Flash Reincarnation and Greater Fortitude. Starhorn’s great role in the current meta makes Decimus-Spikes the perfect deck to abuse these strong options. Alongside the change in meta, Starhorn also got some powerful new tools this patch which give him other options on how to play the game. Visionar is simply a humongous body for its cost, and lets Starhorn play a slower, midrange build where it pumps out huge threat after huge threat. Flaming Stampede can also be a cute addition to this slightly slower deck, helping to close out games with 8 damage to the enemy general. It should come as no surprise that Burn Starhorn is a strong deck this meta. Magmar is clearly being pushed, and the slower midrange nature of the meta makes it naturally weak to aggro/chip damage followed by a high damage combo finisher. In the hands of a competent player, Starhorn should be able to tear up the ladder.


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Swarm Brome #11 
Average Rating: 12.15
Highest Rating: 5
Lowest Rating: 17

Swarm Brome is a powerful aggressive deck that can quickly overwhelm opponents while also being able to utilize powerful draw spells to keep their hands full and their threats flowing.
Swarm Brome likes to quickly flood the board with minions in order to maximize the payoff from cards like Empyreal Congregation and Warblade and many of the minions in the deck have a high enough health that clearing them all will tend to eat up a lot of time and resources which leaves little time to set up a board of their own. In addition to this even if the deck is able to dump its hand early it is able to quickly refill using its powerful draw cards in the form of Spelljammer and Trinity Oath. When playing this deck it is imperative to remember that you need to keep your minions alive while still pressuring your opponent. If you fall behind and let your minions die then you can quickly fall behind and the deck does not contain a lot of tools to come back once it has lost the board. However it is also important to remember that you are an aggressive deck and if you play too defensively you can give your opponent the time to build up a board of their own or find a way to effectively clear the board you have been attempting to create.
If played well Brome Swarm can be one of the most powerful aggressive decks in the format and given the proactive nature of the deck there are often few cards that need to be adjusted even as the meta shifts and changes making this a great deck to learn once and come back to whenever it suits your mood.


Aggro Zirix #10 
Average Rating: 11.72
Highest Rating: 5
Lowest Rating: 21

Losing Accumulonimbus was a huge blow to Zirix in general but was of course the worst for the lower-end Zirix lists that leaned on it as a late-game closer. In addition the patch did not bring much back for Aggro Zirix like it did for the control and midrange lists. So the deck lost one of its best cards and got nothing. This coupled with other decks gaining access to some powerful cards caused the deck to plummet in the rankings. Despite that Aggro Zirix is still not a bad deck by any measure, the deck can run people into the ground very quickly, and because it is now making more use of cards like Second Wish it can tempo a little better than it could in the past. So the deck has gained by design an adjustment towards a better mid-game. Unfortunately it suffers the age old curse of being compared to other decks of the same archetype. Among the aggro decks it is not the best and compared to other decks in the same faction it is also not the best.

-Goodguy Hopper

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Strategos Brome #9 
Average Rating: 11.29
Highest Rating: 7
Lowest Rating: 19

Strategos was a monster in the first month or so of the expansion, but fell to unpopularity after the nerf to its trial requirement. Strategos was not really nerfed as bad as it seems to people and continues to be a very strong sleeper deck. Being a swarm deck, Strategos has a special place in the meta. Whenever swarm decks fall out of popularity they become stronger, due to people neglecting to put AoE in their deck.

Strategos is therefore much stronger due to this fact.  With the change to being able to play 1-attack buffed minions like Silverguard Knight, Strategos decks also have better quality choices for their minions. All in all, Strategos is a really strong pocket pick for whenever the meta is running low on AoE. That time is now.


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Wanderer Brome #8 
Average Rating: 10.72
Highest Rating: 7
Lowest Rating: 13

I originally got turned onto this deck by RHacker back when I was exploring decks to take to the launch tournament. After a couple of games it was readily apparent that the deck had all of the elements that made Wanderer good in other factions. I got sold on the idea of ‘play all your decks as Wanderer!’, and I was not disappointed with the results. At this point no one needs to be sold on Wanderer as a concept, rather what they need to know is what advantages/disadvantages does any given general have over others. Of the Lyonar generals Brome is the best suited to play with Wanderer. Lyonar as a faction brings to the Wanderer shell a lot of swing power which enables the deck to turn the game back in their favor. Practically the entire spell package in this list reeks of ‘Oh crap I’m losing…. wait never mind I win now.’ This is a highly desirable trait for Wanderer decks because a common (although misguided) strategy is to try and play faster and aggro-out the Wanderer list. Brome is probably the third best Wanderer deck because of Lyonar’s ability to respond well to aggression. Brome at least from my perspective falls only behind Reva who is often in command of the early game with their point removal and combat tricks, and Ragnora who has what is easily the most unfair four-mana play that can be made right now.

-Goodguy Hopper

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Alabaster Titan Lyonar #7 
Average Rating: 10
Highest Rating: 3
Lowest Rating: 20

So it took a little while but I feel we are finally reaching a point where Titan decks can once again become a powerful force in the meta. Titan is an archetype which is generally defined by its tech cards as there is a whole variety of minions that you can choose to put into your deck. In general the rise of Wanderer is fairly favorable to Titan decks as a whole as they are able to easily run cards like Sunset Paragon which is a very powerful tempo play against Wanderer. In addition to this the payoff from Titan itself matches up very well against Wanderer as they have a very difficult time dealing with multiple artifacts and your minions are able to efficiently clean up the overstated minions that Wanderer is employing.
So now the question comes down to what cards you should be running in your tech slots. I had a conversation with Minmaxer about this and we’ve had some different ideas on how to approach this. Minmaxer is currently running a build based around Strategos and Jax Truesight to generate even more late-game value. They back it up with powerful hate cards like Magesworn and Nightwatcher. I took a slightly different apparoch and instead went with a more traditional tempo/midrange build that utilizes a large amount of healing and removal to keep you alive against aggro decks and cards like Elyx Stormblade that allow you to chase down or lock an opponent with a large body in order to close out the game. However the most important tech card I feel I’ve found in the current meta is Sunbreaker. This card is a house against some of the most powerful and popular decks at the moment. Against Wanderer Sunbreaker acts as a form of consistent removal for minion-generating BBS and given its high health and Forcefield it is quite difficult for them to remove. Against Fault it’s a threat that is able to remove all of the Iron Dervishes every turn and is also highly resilient to Ka which means they are often forced to spend a turn removing it with a Blood of Air which is usually a negative tempo play on their part. Against Brome Swarm and Strategos decks Sunbreaker again acts as a huge value play on your part as they will often have a large board of weaker minions and you can also use it to clear Jax Truesight before it is able to generate any tangible value.
All in all I believe that Titan is a great choice for the current meta but be aware that as things shift you’ll need to swap some cards around to keep it running at maximum efficiency.

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Tempo Ziran #6 
Average Rating: 6.43
Highest Rating: 4
Lowest Rating: 14

Lucent Beam is back baby! And with it Zir’an regains an important tool to burn out games with huge potential burst. With Trials and Fault having a grip on the late game Aggro/Burn decks looking to win early have risen up somewhat. Zir’an is in a good position to not only be able play the aggro game herself, but also survive against bursty strategies that are looking to prey on slower decks. That said Zir’an players should keep a close eye on the meta to tune their decks to fit the pace of the game, amount of healing in the meta, and the prevalence of must-answer threats. The deck can be tuned quite flexibly, from all-out burn through tempo to control, but don’t expect to be able to beat everything at once. Pick the right configuration though and a good player can wreck house.

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Egg Ragnora #5 
Average Rating: 5.58
Highest Rating: 1
Lowest Rating: 10

I sat down to tinker with Extinction Event two months ago when Freud tossed a little kindling on its flame. One of the things I quickly discovered was that the worst card in Extinction Event was Extinction Event. Shortly after I began this tinkering the rotation and ladder resent happened and I did not come back to this deck with my flights of fancy flitting onto other decks. The deck came up again when we set to work on the power rankings for this month. When Freud posted his two lists I booted up the list without Extinction Event and gave it a quick ten-game trial, The results were phenomenal. The deck has the play and feel of near aggro pace, but can also landslide out of control akin to a more midrange theme. Because of the raw amount of damage that can come out of your BBS that damage can be used as removal when needed and makes this deck a threatening opponent from opening play until the close of the game. What has kept this deck low key for the past couple months seems to be the unnecessary inclusion of cards like Extinction Event and Progenitor. Once you let go of those cards the deck becomes a well-oiled machine rather than a patchwork of neat ideas that trip up the deck’s flow. I am not sure what will end up propelling this deck to the top, but as it gets tuned and the meta changes with nerfs/buffs this deck needs to be on your radar.

-Goodguy Hopper


Aggro Reva #4 
Average Rating: 4.48
Highest Rating: 3
Lowest Rating: 6

The meta has settled, and Fault Zirix and Wanderer Ragnora/Reva are the decks to beat. When GRANDMASTER ALPHACENTURY sat down and spent a solid 5 minutes thinking about how to beat these meta-defining decks, he settled on the same answer he settles on every meta: Aggro Reva. After bringing the deck up to date, he proceeded to stream his quick climb to S, did mediocre in a tournament with it, and kept insisting to the people of the Duelyst Official Discord that Aggro Reva is OP. Eventually, people started believing him.
The deck follows the same plan as always. First it takes control of the board using high-tempo teleportation spells, and uses powerful draw creatures to keep its hand full. It then transitions to going face, using Songhai’s unparalleled burst damage to close out games quickly. With the recent balance changes, Thunderhorn has been replaced by Bakezori, which is a slower but more powerful Spelljammer. This extra draw at 4 mana allows us to replace Sojourner with the recently reintroduced powerhouse Battle Panddo. And Tusk Boar makes the deck a little easier on newbies by providing extra means to let your damage buff spells go face in the endgame.
While Battle Panddo was a huge boost to the deck, especially in artifact match-ups, he isn’t the real reason this deck is back at the top of the meta. Simply, everyone else has slowed down just a little. With proper play, I maintain that this deck has very few bad match-ups. Against Vetruvian the key is to always have a backup plan to play around their 5-mana removal. Against Wanderer, you want to be able to punish them for playing Wanderer by ignoring/Juxing it and going face. Against Zir’an, focus on developing a variety of threats and not ceding the board too early, since you risk getting blown out by healing. Against Xor, Strategos, and other slower decks, look to create overwhelming threats and push face damage at the same time.
There will come a time in every game where you will have to replace into Phoenix Fire/Killing Edge/Inner Focus/Ethereal Blades/Flameblood Warlock for lethal. Always be aware of when this time is, how many cards in your deck will give you lethal, and if it is worth going for it or playing board and waiting another turn. But above all, make sure to practise your topdecking so that you will always be able to pull lethal in these clutch situations.

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Wanderer Reva #3 
Average Rating: 3.58
Highest Rating: 2
Lowest Rating: 6

I guess you could call this meta-gaming the writing of power rankings but I know that Wanderer has been talked about a lot and that I will have already written at least one other piece on it prior to this one. So rather than talk about specifically Reva Wanderer let’s talk about what makes Wanderer so good in general. I am going to start by giving a mild chastisement to some players who have made claims that Wanderer lists are inconsistent (you can’t say that with a straight face if you’ve played them), and a double shake of my head to those who have used the claim that they are inconsistent to rate it lowly in an effort to influence the amount Wanderer is played (that’s either simple dishonesty or willful ignorance, both sour my stomach).

Let’s get the record straight: Wanderer decks are not inconsistent by any stretch of the imagination. One of the key benefits of Wanderer is the advantage given by all trial cards, that of an extra card in the opening hand. And of all the trial cards Wanderer is the most primed to make use of the result of that advantage. Because you begin the game with a known six-mana play that you can count on you can play multiple cards per turn during the early game without fear that you will run your hand dry and be forced into playing off the top looking for your end-game cards. Because you have a trial card in your opening hand you can play two cards per turn for six turns instead of five before running your hand dry. Additionally, of your late game bombs that you would need to find and play at the right time in a classic tempo list one of them is placed into your hand for you at the start of the game. You put these two factors together and then blend in the fact that Wanderer’s ability is an already desirable effect for tempo decks which try to build up pressure and you have an all star script already ready for you in just one card. No player can claim to be good at Duelyst if they can not design and play around Wanderer’s disadvantage to reap the rewards of its advantages. If they are worth their salt they can easily find a way to turn it into a consistent deck that produces consistent wins.

‘You may hate me but you must respect me’ – Wanderer to Duelyst

-Goodguy Hopper

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Fault Zirix #2 
Average Rating: 3.15
Highest Rating: 1
Lowest Rating: 6

With the return of Rae from Shim’Zar, Cataclysmic Fault can be played on 6 mana and the addition of Khanuum-Kha allows you to follow up the Fault and clear the majority of boards or outright kill any general with a buffed attack value. Because of this Fault has become the undisputed king of the meta right now along with Wanderer. Most other decks at the top of this list are there because of their ability to deal with Fault and Wanderer more-so than their individual strength. The deck is unmatched in its ability to dominate the board after Fault has been played and has access to Vetruvian’s super strong removal package of Blood of Air and Sandswirl Reader. In my opinion Fault isn’t the strongest deck around for tournament play nor does it need to be nerfed but for the ladder this deck can do absolute work.


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Wanderer Ragnora #1 
Average Rating: 1.29
Highest Rating: 1
Lowest Rating: 2

I personally believe this is the strongest deck that you can be playing at the moment. Like most Wanderer decks it is a versatile, fair deck that, if played correctly, can be favored in almost any match-up. Despite the fact that you are limited to playing only one of each card Wanderer is easily able to make up for this by allowing your cards to overpower your opponents. Although I feel that Wanderer Ragnora and Wanderer Reva are close in power, and will even concede that Reva is probably advantaged in a head-to-head match, I feel that Ragnora slightly edges out as the better deck overall because it is better able to deal with the many combo decks floating around right now through superior healing and burst damage potential.

In my mind Wanderer Ragnora is a deck that has very few fundamental weaknesses. Wanderer decks can be customized and modified to fit a large variety of situations and given that you’re only playing single copies of each card it’s difficult to say what really counters them. Linear strategies that require specific answers are often a good place to start but veteran Wanderer players will know how to turn on the aggression as those sorts of linear decks oftentimes have trouble fitting in enough removal to deal with the raw amount of stats Wanderer can commit to the board.

As my final note I’d like to end by saying that although I think Wanderer is the strongest archetype it is not the deck that will give you the most free wins. However if you are willing to put the time and effort into learning the deck and learning how to play against a wide variety of archetypes Wanderer is a deck that will have a strong chance coming up against almost anything.



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