June ’18 Power Rankings

Table of Contents

If this is your first time reading the power rankings it is strongly recommended you check out the introduction first.
Also, We are doing a Duelyst Central podcast to discuss this power rankings at 9am Saturday EST over at twitch.tv/meltdowntown I highly suggest you check it out
-Titan Lyonar
-Wanderer Brome
-Tempo Ziran
-Strategos Brome
-Wanderer Reva
-Artifact Reva
-Mantra Shidhai
-Midrange Kaleos
-Aggro Reva
-Eight Gates Reva
-Aggro Zirix
-Midrange Zirix
-Control Ciphyron
-Fault Zirix
-Dying Wish Maehv
-Wanderer Lilithe
-Quest Maehv
-Aggro Cassy
-Midrange Vaath
-Wanderer Ragnora
-Combo Ragnora
-Ice Age Winters Wake
-Face Faie

Unranked Decks

Quest Kara
-Midrange Faie
-Grow Ragnora
-Dance of Memes
-Midrange Cassy
-Swarm Lilithe
-Arcanyst Shidhai
-Bond Argeon
-Control Vaath
-Swarm Lyonar


Welcome Duelyst Fam to June’s power rankings! If you are unfamiliar with the power rankings here’s how it works: we get a group of some of the very best players together and we ask them their opinion on every… single… deck we can think of. We then take it one step further and ask them to try and put those decks in order from best to worst in the meta right now. This does a lot of wonderful things for you the reader: you get an idea of what the meta looks like right now, you can see which decks are controversial, you get the opinion of a lot of S-rank players compiled into one location, and you can see which decks there is a general consensus about. If you noticed the table of contents at the top you can use that to skip to specific decks, however if you start scrolling down we have the decks put in order of their rank for you.

Some things to know: A power ranking is not a tier list. It is going to show you what a lot of different people think all at once. On a tier list a player decides what they think the best decks are and all of the “tiers” are based on how decks play against the common match-ups. Something might be considered tier 2 because it has a good match-up against the current number one deck. That will sort of come out by how a deck goes up in ranking, but it is not a direct consideration on a power ranking like it is for a tier list. Another important point is that you are looking at the compiled opinions (and we can’t stress opinions enough here) of some of the best players. Constructive arguments have occurred between some upper end players and we encourage you to politely engage in conversation and debate with us. We know you are going to disagree with some of the rankings and points we make because internally we have already disagreed with each other by ranking decks differently. So please enjoy the rankings for what they are: a great opportunity to examine the meta and the diverse opinions that can come out Duelyst’s ladder.

This Months Crew

  • Alphacentury (Writer, Consultant, Designer)
  • Niklaren (Writer, Consultant, Designer)
  • GoodGuyHopper (Writer, Consultant, Wise Old Hermit I Go To For Advice)
  • IceyFire95 (Writer, Lead Designer)
  • REEEEEEEEEEEE68.9 (Writer, Consultant, Designer)
  • RHacker93 (Writer, Consultant, Designer, Ladder God)
  • Ryvirath (Consultant, Designer)
  • TM25MD (Writer, Consultant, Designer)
  • Loliconartist (Writer, Consultant, Designer)
  • Nelda (Writer, Designer
  • Leglock (Consultant, Designer)
  • UnoPro (Designer)
  • Smarty (Designer)
  • BuyingCoats (Designer)
  • 56u7 (Designer)
  • Freud (Consultant, Designer)
  • Starburst (Designer)

Smarty Face Faie

Faice #25 
Average Rating: 23.9
Highest Rating: 18
Lowest Rating: 25

“Face Faie sort of gets a token mention every month, and at least for me personally I am starting to think it is only to have multiple Vanar decks on the rankings. If you made an honest listing of all the ‘good’ decks in the game you would footnote faice with a ‘well sort of’ the problem with the deck is not that it is not good but more that there are other aggro decks that have across the meta better matchups. So you could alter your win percentage entirely in a positive direction by swapping to an alternative like aggro reva. Bottom line is that the deck is not so unfavored that it can not win matchups, but currently the deck will not be doing you any favors. Essentially you have to be committed to the Vanar nation in order to main line this list.”
Goodguy Hopper


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Hatefurnace #24
Average Rating: 20.8
Highest Rating: 9
Lowest Rating: 25

Post nerf, Hatefurnace Starhorn had been left for dead. However, the reintroduction of Shim’Zar breathed new life into the deck thanks to the addition of Razor Skin. Coupled with the buff to Visionar, a more mid-range build has evolved from the previous all-in version of the deck. Starhorn’s bbs allows the deck to fish for combo pieces and complete the trial while buffing your Vindicators and Visionars along the way. A full compliment of Skorns and Kraters means you’re far less likely to brick on your amplifications, while also adding much needed ping to the deck. The deck lacks removal, so it can struggle versus backline threats, but does run Makantors to help alleviate the issue. While a difficult deck to pilot, it rewards careful planning with arguably the strongest trial destiny in the game.



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Control Ciphyron #23
Average Rating: 18.7
Highest Rating: 7
Lowest Rating: 25

Control Ciph has access to Vetruvians removal package and through running fault, grapnel and some of Vet’s slower cards controls the board really well and against regular Midrange decks it works wonders. The issue with this decks viability is with the addition of Win or Die deck types such as the Trials, decks that you cant control because they generate unlimited value throughout every turn. This deck is absolutely viable and one of the most mixed decks on the voting sheet ranging from the worst deck to the top 10. Personally I think this deck is pretty good but compared to Fault Zirix there is no reason to run this instead.



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Midrange Vaath # 22
Average Rating: 18.6
Highest Rating: 12
Lowest Rating: 24

Vaath is suffering a little right now due to his BBS being a liability against Khanuum-ka, and Wanderer Ragnora Basically stealing his job as the midrange Magmar deck of choice. Nonetheless running 3 copies of all Magmar’s Greatest hits means he’s unlikely to ever be truly irrelevant. So while the deck be struggle a little against some of the top decks it still has access to copious amount of healing, overstatted bodies and powerful AoE; Vaath can still hang with much of the rest of the field that exists beneath the top tier. And any enemy that doesn’t respect his damage potential and gets too close may find themselves nursing their wounds in the defeat screen, courtesy of Drogon



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Eight Gates Reva #21
Average Rating: 18.2
Highest Rating: 8
Lowest Rating: 25

I absolutely LOVE this deck and it can do some serious work but I reluctantly have to admit that it isnt a very strong list right now and compared to Mantra and ArtiHai it is the lesser of the spellhai decks so the only reason to run this deck is because you like doing 10-20 damage in a turn with PF’s. This is the sort of deck you play for fun or for a challenge but not the sort of deck worth crafting for a competitive laddering experience


Loliconartist Wanderer Lilithe

Wanderer Lilithe #20
Average Rating: 18.1
Highest Rating: 8
Lowest Rating: 24

Im sure wanderer will be mentioned A LOT in this article so because this wanderer list is rated much lower than the others and because I have much less experience with the archetype than others I will try keep this short. Wanderer gives you a gaurenteed 6 mana play and a significant board state advantage in exchange for building your deck in a highlander format, the positives in this case greatly outway the negatives with you being able to run enough cards that do similar things for the deck to stay consistent, Lilithe is no different than any other wanderer deck and out of the Abyssian generals is the strongest for the archetype because her BBS generates tokens, However Abyssian has a much more lackluster package compared to Lyonar, Magmar and Songhai which is why its seen less and much further down on the list.


Nelda Quest Maehv

Quest Maehv #19
Average Rating: 16.8
Highest Rating: 13
Lowest Rating: 21

With the reintroduction of Shim’Zar, Trial Maevh received a powerful upgrade thanks to the addition of the undying battle pet Gor. Coupled with the buff to Aphotic Drain, Maevh is now able to “turbo” out Xor’Xuul faster than ever before. Chaining cheap spells or your bbs with Alcuin Loremaster, the deck aims to complete the trial and win via unkillable Shadow Dancers. Kelaino allows the deck to sustain, while Skorn adds much needed ping and some nutty combos once the trial is complete. The deck is weak to hyper aggressive decks and can struggle if it doesn’t draw Gor or Saarlac early, but easily out values slower decks and has a decent matchup versus Wanderer and Fault due to the fact that it typically completes the trial around 6 mana.



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Firestorm Mantra Shidhai #18
Average Rating: 16.2
Highest Rating: 8
Lowest Rating: 23

Mantra shidai is a very fast combo deck with some pretty strong matchups in the current meta. Its ability to maintain board control while chipping away at face can also be pretty impressive. Cards like phoenix barrage and gotatsu really help maintain board state while replacing themselves and giving you card advantage. Cobra strikes and bloodrage masks are really nice to help chip down the enemy general’s health as you manage the board to allow you to get them into mantra range. Araras prophets are a nice t1, but are absolutely horrible late as they add nothing to board state and do not count as a spell. Being a key part of getting mantra within plausible casting costs, a crucial point to playing this deck is knowing when to play adjudicator. A good time to do this is when you have at least mantra in your hand, and preferably a bbs or a couple of 1 cost spells to pitch to it as well.

This deck has very strong matchups against multiple meta decks, all of the Wanderer decks and Dying Wish Maehve are relatively slow against it, and usually Maehve tends to just chip herself and Wanderer tends to run little healing options. This decks AOE in ghost lighting and thunderbomb also give it strong matchups vs Strategos and swarm decks in general. Although the matchups where this deck is good may be very strong, it’s bad matchups have the opposite result. Aggro decks such as Aggro Cassyva, Zirix, and Reva often end up being really painful. The same goes for lists like tempo ziran, as it’s healing allows it to easily render any chip damage you do useless while it puts pressure on you at the same time. decks which have made a recent comeback like wake vanar, fault zirix,  and combo rag have made the pressure for decks to be faster even greater, and mantra doesn’t seem like it will be able to meet that demand, although time will tell.

With such polarised matchups and high skill ceiling, mantra doesn’t look to be anywhere near the best decks of the meta right now, but it still is a really strong pick against quite a few of the meta decks and doesn’t look to be going anywhere soon.



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Dying Wish Maehv #17
Average Rating: 15.9
Highest Rating: 9
Lowest Rating: 23

Dying Wish Maehv is a very versatile archetype but for the purpose of this snippet I will be discussing Alphacenturys Zoo Maehv. Zoo Maehv aims to take complete control of the board with a few highly statted minions that have a significant cost reduction from running effectively 6 lurking fears. It then aims to convert that board advantage into the win by using chakram or having your decks cost reduced so much that you dump your entire hand then rite of the undervault then dump your entire hand for some very explosive terms. I dont think Zoo Maehv is a very strong deck nor is any other type of dying wish Maehv but it is absolutely playable as a solid tier 2 list.



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Aggro Zirix #16
Average Rating: 15.4
Highest Rating: 5
Lowest Rating: 22

“Losing accumulonimbus was a huge blow to Zirix in general but was of course the worst for the lower end Zirix lists that leaned on it as a late game closer. In addition the patch did not bring much back for aggro Zirix like it did for the control and midrange lists. So the deck lost one of its best cards and nothing. This coupled with other decks gaining access to some powerful cards caused the deck to plummet in the rankings. Despite that Aggro Zirix is still not a bad deck by any measure, the deck can run people into the ground very quickly, and because it is now making more use of cards like second wish it can tempo a little better than it could in the past. So the deck has gained by design adjustment a better midgame. Unfortunately it suffers the age old curse of being compared to other decks of the same archetype of the aggro decks it is not the best and of being compared to other decks in the same faction where it is also not the best.”
-Goodguy Hopper


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Ice Age Winters Wake Vanar #15
Average Rating: 15.2
Highest Rating: 7
Lowest Rating: 24

“I tested this deck extensively because I really wanted it to be good. I was dying for a revival of the chilly Vanar love. The end result is that the deck is very polarizing and RNG dependent. This deck can do some very unfair things that will leave even the top end decks reeling, it also however can fall completely on its face. If I had to pick a tier 1.5 deck and say it was the highest variance deck I would pick this one. The path to victory while playing this deck is often more dependent on what you draw and what order they happen to come up in than any ‘decision’ you might make. Your lines of play are very linear, and the most important decision you make will be what to replace.”
-Goodguy Hopper

Freud Aggro Cassy

Aggro Cassy #14
Average Rating: 14
Highest Rating: 9
Lowest Rating: 23

Last month we put up the claim that Aggro Cassy was the best aggro deck in the game and whilst it is definitely a strong deck it is definitely in a decline and wether that is due to it being weak or just nobody big advocating it recently is up to debate. I personally believe that compared to Aggro Reva, Burnhorn and Tempo Ziran there is no reason to run Aggro Cassy as your go to Aggro deck. The deck is very versatile through cheap removal from punish and lure, high attack minions with Void Talon and Bonecrusher, ranged damage with flameblood and dark seed. The final piece that makes this deck viable and makes it arguably the best deck for an aggro v aggro matchup is Desolator and Void Pulse allowing you to heal whilst pushing damage.



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Midrange Kaleos #13
Average Rating: 13.55
Highest Rating: 6
Lowest Rating: 23

This is another one of those ‘legacy‘ decks that Hopper mentions every once in a while during these snippets and like the rest of them it tends to sit around the middle of the pack of the meta never being unplayable but never excelling to the top. Midrange Kaleos capitalises off minions that benefit from Kaleos’ BBS such as Bakezori, Flamewreath and backstab decks whilst using MDS and Juxt to further utilise these minions and often Zendo as a finisher with Hamon Bladeseeker or Killing edge for an explosive amount of damage. The deck has a strong midgame with some of the best 3 and 4 drops in the game



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Titan Lyonar #12
Average Rating: 13
Highest Rating: 7
Lowest Rating: 21

It is no secret that Titan decks are very versatile, and come in many different shapes and sizes. They can be heavily teched to beat nearly any meta, and do not fall easily despite their lack of ranged removal. Titan decks, in general, have a good match-up vs Magmar, as Magmar does not have the tools to beat artifacts, and cannot easily clear minions affected by the artifacts. Titan also has strong match-ups vs Abyssian and Vanar thanks to Magesworn. Magesworn shuts down Abyssian removal when positioned correctly, and in addition to turning off the removal from Vanar turns off the inevitable Warbird victory. This has the benefit of forcing the factions to be running some sort of dispel attached to a body. The most common form of this is EMP, but EMPing Magesworn clears the path for Titan. Magesworn is also good against spell-heavy lists such as Firestorm Mantra, but most of the good Songhai decks right now with be able to deal with Magesworn via Onyx Bear Seal or Eternity Painter.

One of the biggest weaknesses of Titan right now is that they have no reliable, good AoE removal. Strategos Brome and most other swarm decks will likely run you over in the early game, and you cannot out-value Strategos in the late game. Titan has a decent match-up vs Vetruvian once Titan has been reached, but it is a struggle to get there. Inclusions such as Azure Herald and Healing Mystic are very useful for improving these match-ups.

One of Lyonar’s greatest strengths is their incredibly statted early game. Windblade Adept and Silverguard Knight can be used to keep an iron fist on board control throughout the early and into the mid-game turns. Additionally, These can be used in combination with Repulsor Beast to clear back-line threats that in other decks spells would usually be used for. Other notable inclusions include Spelljammer and Sunset Paragon. Jammer is incredibly useful to have as you want to play two minions a turn to ensure you always have something on the board for Titan. This deck can empty its hand quite fast, but Spelljammer has your back, and also helps you to consistently draw Titan. Sunset Paragon, on the other hand, is included to give the deck some form of AoE. Strategos minions typically have HP > Attack, but Paragon can clear after punching their minions once. Some lists also run War Exorcist as the body is much better and provoke keeps you safe. However, it has been my experience that while this is a bold strategy most of the time it won’t go off. Opponents have a turn to play before the effect from War Exorcist activates and are regularly able to avoid the effect crippling them.”



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Midrange Zirix #11
Average Rating: 12.1
Highest Rating: 7
Lowest Rating: 23

“In the past I have talked some about ‘legacy’ decks. These legacy decks seem to be there every meta and they tend to jump all over the place whether they are in the middle of the pack or near the top. Midrange Zirix is probably the most variant of those decks that we could think of as legacy decks. Scion’s First Wish, Rasha’s Curse, Dunecaster, and Fireblaze Obelysk have proven to be such a great core of cards for a Midrange shell. The recent patch didn’t do the deck any favors losing access to accumulonimbus was a big blow but true to the legacy mantle I am placing on it the deck has been resistant to both the meta game changes and to direct nerfs. The additions of Pax and the recently buffed Portal Guardian help to pick up the slack left by accumulonimbus and keep this deck competitive. The deck is probably more competitive than the rank it fell at, but one of the common trends I have noticed is that decks tend to get compared to other decks in their faction and midrange Zirix while good can not stand up to the fault decks that are readily available to Zirix. The quick and dirty is that if you are looking to break into S-rank this month then Fault would be a better option, but if you are looking for a deck to “main” and always have in your back pocket every season then midrange Zirix is a good option.”
-Goodguy Hopper


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Artifact Reva #10
Average Rating: 12
Highest Rating: 2
Lowest Rating: 22

Artifact Reva is one of my favourite decks in Duelyst and in fact was the deck my team ran every week throughout the duration of team wars for Songhai, When rotation took away crescent spear the deck was crippled and it fell out of use and like many other players as soon as the rotation was retconned and MoS was buffed I took to the collection to make the deck work. The results are something I think is really strong, it is a deck that can be either aggro or control depending on the meta (but tends to lean aggro due to the current meta of Fault Zirix and Wanderer) and it does a wonderful job of ignoring the board until building up an explosive combo with bangle, MoS whilst utilising Songhais wonderful spell package to remove threats that cant be ignored and chip away at the opponents health. The deck by no means is top of the meta but will be around for the foreseeable future and is absolutely devastating in the correct hands.


RHacker93 Wanderer Brome

Wanderer Brome #9
Average Rating: 11.9
Highest Rating: 4
Lowest Rating: 22

“I originally got turned onto this deck by RHacker back when I was exploring decks to take to the launch tournament. After a couple of games it was readily apparent that the deck had all of the elements that made wanderer good in other factions. I got sold on the idea of play all your decks as wanderer, and I was not disappointed with the results. At this point no one needs to be sold on Wanderer as a concept, rather what they need to know is what advantages/disadvantages does any given general have over others. Of the Lyonar generals Brome is the best suited to play with wanderer. Lyonar as a faction brings to the Wanderer shell a lot of swing power which enables the deck to turn the game back in there favor practically the entire spell packaged played by this list reeks of ‘Oh crap I’m losing….wait never mind I win now.’ This is a highly desirable trait for Wanderer decks because a common (although misguided) strategy is to try and play faster and aggro out the Wanderer list. Brome is probably the third best wanderer deck because of Lyonar’s ability to respond well to aggression. Brome at least from my perspective falls only behind Reva who is often in command of the early game with their point removal and combat tricks, and Ragnora who has what is easily the most unfair four mana play that can be made right now.”
-Goodguy Hopper

Kolos Strategos Brome

Strategos Brome #8
Average Rating: 11.4
Highest Rating: 5
Lowest Rating: 20

Although not quite the force it was when Trials first released Strategos is still a force to be reckoned with in the current meta. It’s still able to dominate the early game and refuel quickly with it’s  combination of low cost minions and draw engines. This cominbination will usually allow Strategos decks to comfortably set up a wall between themselves and their opponents which can buy them the time to complete their trial. Once the trial is completed the deck becomes a huge value engine that can quickly overwhelm opponents if they aren’t able to close out the game in a few turns.

However in addition to its traditional weaknesses there are a few new counters to the deck popping up. There are decks like Artihai or 8Gates that Strategos has difficulty interacting with. Then there are decks such as Fault Vetruvian and Trial Maehv that have enough of a top end that they can keep up with the value generated off of Strategos. In addition to these strategies the reintroduction of Blistering Skorn gives a clear neutral answer to Jax Truesight which is still Strategos most powerful play. All that being said I would still say that Strategos is a powerful deck in this meta and is rarely just dead based on the matchup.



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Burn Starhorn #7
Average Rating: 9.1
Highest Rating: 2
Lowest Rating: 16

Burnhorn is a fairly simple deck concept based around Decimus and Tectonic Spikes it uses Flash to make that combo come out faster and everything else is generally either draw synergy or just regular magmar midrange goodstuff. The deck fairs strongly against the current meta with its ability to take control of the early board with cheap strong minions and to finish the game off with a 9+ damage combo after the deck loses its dominance on board. I dont personally like the deck but I fear its power and damage output as should you.



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Aggro Reva #6
Average Rating: 6.19
Highest Rating: 1
Lowest Rating: 11

The meta has settled, and Fault Zirix and Wanderer Ragnora/Reva are the decks to beat. When GRANDMASTER ALPHACENTURY sat down and spent a solid 5 minutes thinking about how to beat these meta defining decks, he settled on the same answer he settles on every meta: Aggro Reva. After bringing the deck up to date, he proceeded to stream his quick climb to S, did mediocre in a tournament with it, and kept insisting to the people of Duelyst official that Aggro Reva is OP. Eventually, people started believing him.
The deck follows the same plan as always. First it takes control of the board using high tempo teleportation spells, and uses powerful draw creatures to keep its hand full. It then transitions to going face, using Songhai’s unparalleled burst damage to close out games quickly. The the recent balance changes, Thunderhorn has been replaced by Bakezori, which is a slower but more powerful Spelljammer. This extra draw at 4 mana allows us to replace Sojourner with the recently reintroduced powerhouse Battle Panddo. And Tusk Boar makes the deck a little easier on newbies by providing extra means to let your damage buff spells go face in the endgame.
While Battle Panddo was a huge boost to the deck, especially in artifact matchups, he isn’t the real reason this deck is back at the top of the meta. Simply, everyone else has slowed down just a little. With proper play, I maintain that this deck has very few bad matchups. Against Vetruvian the key is to always have a backup plan to play around their 5 mana removal. Against Wanderer, you want to be able to punish them for playing Wanderer by ignoring/juxing it and going face. Against Zir’an, focus on developing a variety of threats and not ceding the board too early, since you risk getting blown out by healing. Against Xor, Strategos, and other slower decks, look to create overwhelming threats and push face damage at the same time.
There will come a time in every game where you will have to replace into Phoenix Fire/Killing Edge/Inner Focus/Ethereal Blades/Flameblood Warlock for lethal. Always be aware of when this time is, how many cards in your deck will give you lethal, and if it is worth going for it or playing board and waiting another turn. But above all, make sure to practise your topdecking so that you will always be able to pull lethal in these clutch situations.


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Tempo Ziran #5
Average Rating: 6.1
Highest Rating: 4
Lowest Rating: 11

Lucent Beam is back baby! And with it Zir’an regains an important tool to burn out games with huge potential burst. With Trials and Fault having a grip on the lategame Aggro/Burn decks looking to win early have risen up somewhat. Zir’an is in a good position to not only be able play the aggro game herself, but also survive against bursty strategies that are looking to prey on slower decks. That said Zir’an players should keep a close eye on the meta to tune their decks to fit the pace of the game, amount of healing in the meta and the prevalence of must answer threats. The deck can be tuned quite flexibly, from all-out burn through tempo to control, but don’t expect to be able to beat everything at once. Pick the right configuration though and a good player can wreck house.


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Combo Ragnora #4
Average Rating: 5.8
Highest Rating: 2
Lowest Rating: 12

“I sat down to tinker with extinction event last month when Frued tossed a little kindling on its flame. One of the things I quickly discovered was that the worst card in Extinction Event was Extinction Event. Shortly after I began this tinkering the rotation and ladder resent happened and I did not come back to this deck my flights of fancy flitting onto other decks. The the deck came up again when we set to work on the power rankings for this month. When Frued posted his two lists I booted up the list without extinction event and gave it a quick ten game feel out, The results were phenomenal. The deck has the play and feel of near aggro pace, but can also land side out of control akin to a more midrange theme. The because of the raw amount of damage that can come out of your BBS and that that damage can be used as removal when needed makes this deck a threatening opponent from opening play till closing of the game. What has kept this deck low key for the past couple months seems to be the unnecessary inclusion of cards like extinction event and progenitor once you let go of those cards the deck becomes a well oiled machine rather than a patchwork of neat ideas that trip up the deck’s flow. I am not sure what will end up propelling this deck to the top, but as it gets tuned and the meta changes with nerfs/buffs this deck needs to be on your radar.”
-Goodguy Hopper


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Wanderer Ragnora #3
Average Rating: 4.5
Highest Rating: 1
Lowest Rating: 20

I personally believe this is the strongest deck that you can be playing at the moment. Like most Wanderer decks it is a versatile, fair deck that, if played correctly, can be favored in almost any matchup. Despite the fact that you are limited to playing only one of each card Wanderer is easily able to make up for lack of power by making easily allowing your cards to overpower your opponents. Although I feel that Wanderer Ragnora and Wanderer Reva are close in power, and will even concede that Reva is probably advantaged in the mirror, I feel that Ragnora slightly edges out as the better deck overall because it is better able to deal with the many combo decks floating around right now through superior healing and burst damage potential.

In my mind Wanderer Ragnora is a deck that has very few fundamental weaknesses. Wanderer decks can be customized and modified to fit a large variety of situations and given that you’re only playing single copies of each card it’s difficult to say what really counters them. Linear strategies that require specific answers are often a good place to start but veteran Wanderer players will know how to turn on the aggression as those sorts of linear decks oftentimes have trouble fitting in enough removal to deal with the raw amount of stats Wanderer can commit to the board.

As my final note I’d like to end by saying that although I think Wanderer is the strongest archetype it is not the deck that will give you the most free wins. However if you are willing to put the time and effort into learning the deck and learning how to play against a wide variety of archetypes Wanderer is a deck that will have a strong chance coming up against almost anything.



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Wanderer Reva #2
Average Rating: 4.37
Highest Rating: 1
Lowest Rating: 19

“I guess you could call this meta-gaming the writing of snippets but I know that Wanderer is going to have been talked about a lot and that I will have already written at least one other snippet prior to this one. So rather than talk about specifically Reva Wanderer lets talk about what makes Wanderer so good in general. I am going to start by giving a mild chastisement to some players who have made claims that Wanderer lists are inconsistent (you can’t say that with a straight face if you’ve played them), and a double shake of my head to those who have used the claim that they are inconsistent to rate it lowly in an effort to influence the amount wanderer is played (that’s either simple dishonesty or willful ignorance, both sour my stomach).
Lets get the record straight Wanderer decks are not inconsistent by any stretch of the imagination. One of the key benefits of Wanderer is the advantage given by all trial cards, that of an extra card in the opening hand. And of the trial cards Wanderer is the best primed to make use of the result of that advantage. Because you begin the game with a known six mana play that you can count on you can play multiple cards per turn during the early game without fear that you will run your hand dry and be forced into playing off the top looking for your end game cards. Because you have a trial card in your opening grip you can play two cards per turn for six turns instead of five before running your hand dry. Additionally, of your late game bombs that you would need to find and play at the right time in a classic tempo list one of them is placed into your hand for you at the start of the game. You put these two factors together and then blend in the fact that wanderer’s ability is an already desirable effect for tempo decks which try to build up pressure and you have an all star script already ready for you in just one card. No player can claim to be good at Duelyst if they can not design and play around wanderer’s disadvantage to reap the rewards of its advantages. If they are worth their salt they can easily find a way to turn it into a consistent deck that produces consistent wins.
‘You (may) hate it but you know respect you got to give me’ – Wanderer to Duelyst”
-Goodguy Hopper


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Fault Zirix #1
Average Rating: 1.64
Highest Rating: 1
Lowest Rating: 3

With the return of Rae allowing Fault to be played on 6 mana and the addition of Khanuum-Kha allowing you to followup and clear the majority of boards or outright kill any general with a buffed attack value, Because of this Fault has become with undisputed king of the meta right now along with Wanderer and most other decks at the top of this list are there because of their ability to deal with Fault and Wanderer more-so than their individual strength. The deck is unmatched in its ability to dominate the board after Fault has been played and has access to Vetruvians super strong removal package of Blood of Air and Sandswirl Reader. In my opinion Fault isn’t the strongest deck around for tournament play nor does it need to be nerfed but for the ladder this deck can do absolute work


Unranked Decks

These are decks that didn’t make it into the article either because they were deemed not competitive and cut from the voting process by the power rankings crew or in some cases they were discovered too late throughout the writing process to be added in to the article. 9d3a845c-fb74-414e-9055-dcd66003b5e3

TM25MD Nemeton Kara


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BuyingCoats Grow Ragnora
Loliconartist Dance of Memes
56u7 Midrange Cassy


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Frostweaver Arcanyst Shidhai
UnoPro Bond Argeon

Bond is a deck that largely fell out of favor with the rise of Vetruvian due to the combination of Blood of Air and Sandswirl Reader being incredibly efficient answers to Bond’s strategy of developing singular large minions each turn. While Vetruvian is still problematic for the deck it can actually match up fairly well against much of the rest of the current meta. Bond’s primary strategy revolves around playing large minions to impede your opponent and force them to spend their turn using multiple card/mana to remove them. If they ever can’t do so you can deliver a large amount of damage through the use of Divine Bond especially when used in combination with Holy Immolation to heal up a partially damaged larger minion. This is a deck that in many ways can act like a midrange deck that can grind people out but can also quickly shift gears and push a lot of damage against combo decks that don’t run much removal minions which gives it an edge over more “fair” midrange plans. All in all this is a deck that tests your ability to develop threats in a way that is difficult for your opponent to efficiently answer.


Sibon Control Vaath
AlphaCentury Swarm Lyonar

Note: Swarm Lyonar is definitely one of the better decks around right now however it was discovered after voting had commenced

Reeeee69 Wizardhorn
Zohan Mech Starhorn

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