April ’18 Power Rankings

Table of Contents-

If this is your first time reading the power rankings it is strongly recommended that you go to the introduction first.

Tempo Argy
Titan Lyonar
Strategos Brome
Swarm Brome

Aggro Reva
Midrange Reva
Midrange Kaleos
Mech Reva
Wanderer Reva
Arcanyst Shidai
Mantra Shidai
Aggro Kaleos
Eight Gates Reva

Aggro/Midrange Zirix
Combo Sajj

Aggro Cassyva
Swarm Lilithe
Wanderer Lilithe
Midrange/Tempo/Dying Wish Maehv

Wanderer Ragnora
Extinction Event Ragnora
Burn Horn
Mech Horn
Midrange Vaath
Hate Horn
Aggro Vaath

Control Faie
Jax Faie
Ramp Faie

Unrated Decks


Hello Duelers! It is my great pleasure to present to you the return of the power rankings. If you are unfamiliar with the power rankings here’s how it works: we get a group of some of the very best players together and we ask them their opinion on every… single… deck we can think of. We then take it one step further and ask them to try and put those decks in order from best to worst in the meta right now. This does a lot of wonderful things for you the reader: you get an idea of what the meta looks like right now, you can see which decks are controversial, you get the opinion of a lot of S-rank players compiled into one location, and you can see which decks there is a general consensus about. If you noticed the table of contents at the top you can use that to skip to specific decks, however if you start scrolling down we have the decks put in order of their rank for you.

Some things to know: A power ranking is not a tier list. It is going to show you what a lot of different people think all at once. On a tier list a player decides what they think the best decks are and all of the “tiers” are based on how decks play against the common match-ups. Something might be considered tier 2 because it has a good match-up against the current number one deck. That will sort of come out by how a deck goes up in ranking, but it is not a direct consideration on a power ranking like it is for a tier list. Another important point is that you are looking at the compiled opinions (and we can’t stress opinions enough here) of some of the best players. Constructive arguments have occurred between some upper end players and we encourage you to politely engage in conversation and debate with us. We know you are going to disagree with some of the rankings and points we make because internally we have already disagreed with each other by ranking decks differently. So please enjoy the rankings for what they are: a great opportunity to examine the meta and the diverse opinions that can come out Duelyst’s ladder.

We really hope you enjoy all of this awesome information, and if you happen to bump into one of the Goodfellas who put this all together for you, make sure you send them some love (preferably monetary love;)

This month’s crew:
AlphaCentury(Writer, Consultant, Designer)
DemmiRemmi (Writer, Consultant, Designer)
EursianJay(Grandmaster of Memes, Writer, Consultant)
F8 (Designer)
Frued (Designer, Consultant)
Goodguy Hopper (Writer, lead design, designer, Consultant, Pro-Scrub)
Hugo(Advice, editor)
IceyFire95(Work Horse, Editor, Writer)
IntellectPresent (consultant, designer)
Kirabi (Editor, Producer, Owner)
Minmaxer (consultant, designer)
Munkbuisness (Designer)
Niklaren (Writer, Consultant, Designer)
Rhacker93 (Sprung like a work horse, Designer, writer, consultant)
SonofMakuta(Designer, Writer, Consultant)
TM25MD(Designer, Consultant)
YerBoiJosh(Designer, Writer, Consultant)
Link to the Crew’s Votes.

Ryvirath Combo Sajj
Ryvirath’s Combo Sajj

Combo Sajj #30
Average Rating: 25.85
Highest Rating: 14
Lowest Rating: 30

“‘I mean I guess we have to let them come too,’ A phrase not unfamiliar to older brothers, Hispanics with annoying cousins, and GGH when he still has to review Sajj like it is a thing. It isn’t a thing, the deck is a garbage one trick pony that spends all of the game playing to ‘not lose’ unless it happens to get its one trick. I subtly gave it a bad review before when I talked about how bad NOSE was and I caught a lot of flack for it. So, me being who I am, I built the deck and gave it a more than fair twenty game set. The deck is bad, don’t play it, don’t let your friends play it. One day CPG will buff it just to give me the ah-ha see, but then they will have to nerf it right away because they can not afford to let a solitaire deck be good for a long time. It would piss people off. So the deck archetype is inherently flawed.”
-Goodguy Hopper

ErusianJay's Mantra Shidai

Mantra Shidai #29
Average Rating: 25.31
Highest Rating: 16
Lowest Rating: 30

“Mantra Shidai at its heart is a combo-focused burn deck that includes powerful tempo-based spells that pull double duty as both burn and removal. Cards such as Gotatsu, Thunderbomb, Cobra Strike and Phoenix Barrage are all excellent at either controlling the board while also doing direct damage to the enemy general, as is the case with Cobra Strike and Thunderbomb, or at maintaining a healthy hand size for more powerful Firestorm Mantra turns later on like Phoenix Barrage and Gotatsu. When playing this list, the mana-discounting ability of Abjudicator is extremely powerful and often the key cog in your damage machine especially when combined with cards such as Eight Gates.

Boasting good match-ups against decks that try to swarm the board early with smaller minions and naturally preying on slower more control-focused Midrange lists this deck is neither poorly positioned in the meta… nor well positioned because where it falls short is its vulnerability to aggressive lists with similar levels of burst and/or healing, such as Aggro Abyss, Obelysk Vetruvian and Heal Ziran.

A skill-intensive venture, this list stresses your ability to correctly replace, position your few pieces, and think ahead while setting up ideal turns to push for massive damage. This is an incredibly fun Burn/Combo list with one of, if not the highest, upper ceilings for out of hand damage that is currently available in Duelyst.”

Chunkypapa Mech Reva

Mech Reva #28
Average Rating: 25.31
Highest Rating: 17
Lowest Rating: 30

“Mech Reva can do some crazy things fairly consistently. Mechazor will most often come out around 6-7 mana, and with smart replaces you can find yourself dropping an unanswered mech followed by a Zendo + MDS the turn after. This equates to 14 damage plus frenzy to clear the board and against meta decks like Brome this is devastating. Another solid play with Cannoneer is that you can rush out your Cannon of Mech and BBS it, or also for 6 mana you can play Cannoneer and Helm of Mech to rush out a Mechazor. This deck’s main flaw is that it is difficult to play, because there is an elusive balance of playing mech minions quickly without exhausting your hand; while also keeping combo pieces in hand. That is critical to each match’s success. This is a balance that I have yet to find in the current season. But, I believe once you learn the intricacies of the list it offers very strong lines of play and a more consistent game plan than people give it credit for.”

SonofMakuta's Eight gates Reva
Son of Makuta’s Eight Gates Reva

Eight Gates Reva #27 – Video Review
Average Rating: 24.77
Highest Rating: 17
Lowest Rating: 30

“This experimental new take on an old archetype surprised me with its power and consistency. The basic idea is to amass a supply of Phoenix Fires and/or buff up your Knucklestorms, then play one or more Eight Gates and volley your opponent to death. Before that happens, the deck gets to play a ‘normal’ game of Duelyst – you have minions to pressure, trade and provide utility. The large number of spell generators and BBS synergies keep the gas flowing, so that unlike classic turn-and-burn lists you won’t have to make as many decisions on using burn spells for removal or saving them for bust.

Eight Gates’ large burst, redundancy, and ‘proactivity’ give it a solid chance against almost any other deck in the meta. Its most favorable match-ups are those where it has time to assemble combos or where the opponent is weak to Heartseekers. On the negative side; early big minions can stretch its removal, and faster aggro decks can prey on its limited healing.

The build featured here is still an early draft (and this author would be very keen to hear of any improvements you’ve made). Notably, it lacks Thunderbomb (or Cobra Strike) and only runs one hard removal spell.”

AlphaCentury's HyperSwarm Lilithe
AlphaCentury’s Hyperswarm Lilithe

Swarm Lilithe #26
Average Rating: 24.31
Highest Rating: 19
Lowest Rating: 30

“Hyperswarm is perhaps the fastest deck in Duelyst. It looks to flood the board with as many minions as possible, as quickly as possible. Once a sufficient density of these minions stick, it wins the game instantly with a combination of Soulshatter Pact, Soul Grimwar, and Deathfire Crescendo. This strategy is tremendously effective against decks without any AoE removal spells.

Unfortunately, Hyperswarm can struggle if the opponent has sufficient AoE removal. Additionally, because of the prevalence of Strategos, that AoE removal such as Thunderhorn, Flamewreath, Krater, and even Ghost Lightning are seeing common play. Finally, Hyperswarm has a bad Strategos/Swarm Brome match-up as Brome’s swarm is beefy enough to beat up Lilithe’s. The combination of these factors makes this a lousy meta for Hyperswarm.”

Josh's Tempo Argy
Josh’s Tempo Argy

Tempo Argy #25
Average Rating: 24.00
Highest Rating: 16
Lowest Rating: 30

“A deck that has become dated as Duelyst has grown older. The shell is the same Tempo Argy we have seen for 2+ years with only minor experimental changes. For some players this deck is going to fit on like a well-worn glove, and they are going to perform well because of their experience with piloting the deck over and over. For those of us just getting started or who have varied their experience across other decks now is not the time to make the switch.”
-Goodguy Hopper

AlphaCentury's Mech Starhorn
AlphaCentury’s Mech Starhorn

Mech Starhorn #24
Average Rating: 23.7
Highest Rating: 18
Lowest Rating: 29

“Mech Starhorn is one of the ‘snowbally-est’ (is this even a word?)* decks in the game. It forgoes removal entirely in favor of developing a proactive game plan. The goal of the deck is to rush mech parts early, and then use S.I.L.V.E.R. to give your mechs either ranged or forcefield. The Seismoid-Kujata engine can be very powerful, allowing for some absurd starts like this one.

The deck also has a lot of options to make the most out of your Mechazor turn: Homeostatic Rebuke works to effectively give Mechazor rush, Mirrorim can be used to shuffle more Mechazors into your deck, and S.I.L.V.E.R. becomes effectively a second Mechazor and makes your mechs into mini-Mechazors. However, it can be very hard to get off the ground with this deck if your opponent is able to clear your mechs each turn and stop you snowballing.”

*It is now – Ed

TM25MD's Aggro Kaleos
TM25MD’s Aggro Kaleos

Aggro Kaleos #23
Average Rating: 19.62
Highest Rating: 4
Lowest Rating: 30

“One of the inherent problems with aggro decks at this point is that they are going to hit a wall of Swarm decks that are naturally dangerous for them. It is hard to get aggressive with smaller creatures if your opponent has a crap ton of their own little guys that they can use to keep the table clear. After accounting for that this deck does run Flamewreath and his 4bros. So much like the mid-range list it can do a lot of work off of the back of this exceptional card. This produces an effect like mid-range but… and there are a surprising number of swing match-ups while people are still feeling out the meta, that force you to change tactics. The end result is that this deck has a harder time transitioning and until the meta settles it will be difficult for this deck to compete with its mid-range counterpart.”
-Goodguy Hopper

T2K's Starhorn Hate
T2K’s Starhorn Hate

Hatefurnace Starhorn #22
Average Rating: 19.54
Highest Rating: 7
Lowest Rating: 26

“You have Decimus and Tectonic Spikes right? Okay… and you’ve got this new bro Hatefurnace…Okay… What if, and hear me out here, we put them together? …Genius. The big thing on Hatefurnace, especially post nerf, is that you need a way to keep your hand full. It is easy to run out of cards if you are casting the low-cost creatures and the low-cost buff spells. So, Starhorn seems like a natural fit, but truth be told it is really Tectonic Spikes and not Starhorn’s BBS that makes this love relationship work. You end up with a deck that can transition from aggressive buffed little guys in the early game, to threatening big out of hand damage in the mid and late game, and then compounding your opponent’s problems with active Hatefurnace in the late game. Where the deck trips up a little is that there are too many moving parts, and the question becomes is it better to run a classic Decimus + Spikes list or lock up some of the typically free deck space to add Hatefurnace? At the moment I would argue it is better to have the free slots.”
-Goodguy Hopper

IceyFire95 Control Faie
Iceyfire95’s Control List

Control Faie #21
Average Rating: 18.93
Highest Rating: 12
Lowest Rating: 26

This deck has the ability to consistently halt your opponent’s game plan while developing your own board by using disrupting cards such as Malicious Wisp. Aspect of the Mountains is one of the strongest cards in the list and you should look to combine it with an on-board Snowchaser for strong AoE as well as 5 damage to face.

Despite some of the very strong plays the deck can make it sometimes has trouble dealing with many large threats. This is because it lacks transformation-based removal. Instead, it often relies on Cloudcaller or your board to deal with large threats. Additionally, The deck has little ability to come back after falling, despite having Enfeeble in the list. Finally, it struggles against some of the more prominent lists in the meta such as Aggro Zirix which can be too fast for it or Wanderer which can overwhelm the list if you can’t finish the game quickly. Finishing the game quickly is something this deck doesn’t have the means to do in most scenarios, and you don’t always see the cards you need to slow down Zirix.”

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Arcanyst Shidai #20
Average Rating: 18.77
Highest Rating: 8
Lowest Rating: 30

“Arcanyst Shidai got a small addition, Araras Prophet, but aside from that the deck remains mostly unchanged from last season. With Katara rotating out it lost one of it’s powerful backstab openers, but gained a chance for some mid/late game synergy. Since the list did not change much from last expansion the plan is the same as before: stick an arcanyst or two and then snowball the board in your favor. Once up and running you can generate some overwhelming board states. While there is a little bit of healing in the deck, aggressive decks that have cheap single-target removal for your key arcanysts can apply enough pressure that they may be able to take you down before you get going. Since most of your minions perform vastly better when you already have some other arcanysts to synergize with getting an early board state is key. If you cannot get your board going early you may find yourself struggling to keep up.”

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Midrange/Tempo/Dying Wish Maehv #19
Average Rating: 18.08
Highest Rating: 10
Lowest Rating: 27

“The deck has a lot of synergy, but it doesn’t always come together fast enough to compete with other decks in the format. Furor Chakram may be one of the budget cards of choice this season, but it lacks the supporting cast to make it a dominating force in the current meta. I would personally stay away from this list, because it looks like it can do some neat tricks that won’t win you the game but might hold your attention and keep you playing a deck that is probably only a 50/50 list. Although I have dropped a couple games to this deck I would suspect I am overall positive against it, and I have never been terribly impressed with what it does.”
-Goodguy Hopper

Freud’s Anti-Brome Ziran

Ziran #18
Average Rating: 16.54
Highest Rating: 7
Lowest Rating: 24

“Tempo Ziran has a strong place as an anti-meta tool. Ziran has the AoE to deal with Brome with cards such as; Tempest, Sunriser, and Sunstrike. Additionally, it has the heal to outlast Aggro Vet. And, the damage produced from Sunforge Lancer while equipped with Radiant Standard is hardly insignificant. The deck is very consistent in all match-ups, however its biggest weakness are decks that include large minions. Although, classically Ziran has the tools to deal with big threats by using cards such as Aperions Claim and Martyrdom the tempo variants are often not running them; trying instead to run a little faster so that they can compete with the current meta. Finally, it is worth noting that the deck’s overall worst match-up is against Magmar variants that include Makantor, Lavaslasher, and Plasma Storm. Unfortunately all of these cards hit the majority of your board and are run as staples in many Magmar lists.

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Ramp Faie #17 – Full Article
Average Rating: 15.47
Highest Rating: 7
Lowest Rating: 28

“This was one of the lists that I picked up as I was coming back to the game. I thought it would be a pretty straight-forward list. Play ramp spells, get to big stuff, profit. Unfortunately things did not work out that way for me. I quickly learned that this deck is a harsh mistress, who gets upset at you when you don’t know specific match-ups, and like a dominating wife she will occasionally award you with an easy day. But, you normally have to work for her love and affection. I would not recommend this deck to a younger pilot because the decision making you are going to need to make is match-up dependent which means lots of testing hours. As to whether the deck is good or not: it really is. The deck can play out some opens that are nearly guaranteed wins, and has the ability to turn games around despite the fast meta. The deck is pretty tuned as is, and this may become one of the premier decks if the meta settles into something even slower.”
-Goodguy Hopper

Dragall Midrange reva
Dragall’s Mid-range Reva

Mid-range Reva #16
Average Rating: 15.24
Highest Rating: 4
Lowest Rating: 25

“Mid-range Reva is the brainchild of the legendary tournament player Dragall. It plays as a quintessential mid-range deck: looking to out-last and out-value aggressive decks, and to close out the game before control decks are able to take over. It has a very diverse toolbox which is able to deal with most situations, making foresight and smart replace decisions a necessity. In the hands of a great player, Mid-range Reva is a terrifying force, as Dragall has shown again and again.

The downfall of the deck is its lack of accessibility. Knowing how to win different match-ups with this list requires a fair deal of deck and meta knowledge which the average player might not have access to without playing “many”* games with the deck.”

*By “many” he means enough games that you can reasonably approach mastery of the deck in a single season. And, that the deck will not carry you while you are learning. Nor is it promised that the deck will always be good. -Ed

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Extinction Event Rag #15
Average Rating: 13.93
Highest Rating: 2
Lowest Rating: 27

“Playing Extinction Event Ragnora is the most fun I’ve had in Duelyst for some time. There is nothing more satisfying than having a few Katastrophosauruses slowly walking towards your opponent’s general, knowing that his extinction is certain. The deck works because of the introduction of Zoetic Charm. Suddenly, a Young Silithar, already being the best 2 drop in the game, can become unstoppable. Unfortunately, the deck’s best card is also its biggest weakness. You rely heavily on drawing Zoetic Charm and keeping it equipped. You auto-lose to any Vetruvian deck that runs Rasha’s Curse and can just kill your dinos with Blood of Air. The prevalence of EMP is also a big problem.”

Lilithe Highlander
Intellect Present’s Highlander Lilithe

Highlander Lilithe #14 – Video Review  – Full Article
Average Rating: 13.93
Highest Rating: 5
Lowest Rating: 25

“So when I first wanted to explore Highlander as a concept I got handed this list by Intellect, and I was impressed with the results. My initial hesitation was that the deck would be too inconsistent, and the deck definitely impressed on that end. While by no means as consistent as its Highlander Reva counterpart, the deck has enough overlapping card functions to produce a very fluid game. One of the challenges of the deck is that it does have a dichotomous personality and at some point you are going to have to pick a game plan, and unlike what a mid-range deck can do you do not get to back off from that plan once you commit. The end result is that very early on when you make that decision you may have made or broken yourself and it is difficult to assess how many hundreds of games you would have to play in the same meta before you could be confident that you consistently made the right decision.”
-Goodguy Hopper

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Swarm Brome #13
Average Rating: 13.54
Highest Rating: 4
Lowest Rating: 29

“Although Swarm takes a back seat to Strategos decks, Swarm Brome is, in its own right, a force to be reckoned with. Although, There are many ways to build this archetype without Strategos they all follow a similar game plan. The deck takes early initiative with a swarm of high-HP minions, potentially alongside some high-power individual targets such as Auroara. From there it looks to buff these minions and beat down the opponent, using either Warblade and Congregation or Bolster and Liturgy. This can prove to be a nightmare for opponents whose decks do not have the proper tools; many games are decided as early as turn 3.

However, where this type of deck struggles is when playing from behind. Should a well-timed Thunderhorn or Plasma Storm clear your board, you will be forced to rebuild. Because of the popularity of Strategos the meta is somewhat teched against swarm strategies. Another issue the deck faces is lack of space. Because the deck is tight on space adding too many removal or draw cards to combat the current meta will decrease the consistency of your swarm strategy. And, Finding a balance between swarm and resilience has been difficult this season.”

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Titan Lyonar #12
Average Rating: 12.39
Highest Rating: 8
Lowest Rating: 19

“It is no secret that Titan decks are very versatile, and come in many different shapes and sizes. They can be heavily teched to beat nearly any meta, and do not fall easily despite their lack of ranged removal. Titan decks, in general, have a good match-up vs Magmar, as Magmar does not have the tools to beat artifacts, and cannot easily clear minions affected by the artifacts. Titan also has strong match-ups vs Abyssian and Vanar thanks to Magesworn. Magesworn shuts down Abyssian removal when positioned correctly, and in addition to turning off the removal from Vanar turns off the inevitable Warbird victory. This has the benefit of forcing the factions to be running some sort of dispel attached to a body. The most common form of this is EMP, but EMPing Magesworn clears the path for Titan. Magesworn is also good against spell-heavy lists such as Firestorm Mantra, but most of the good Songhai decks right now with be able to deal with Magesworn via Onyx Bear Seal or Eternity Painter.

One of the biggest weaknesses of Titan right now is that they have no reliable, good AoE removal. Strategos Brome and most other swarm decks will likely run you over in the early game, and you cannot out-value Strategos in the late game. Titan has a decent match-up vs Vetruvian once Titan has been reached, but it is a struggle to get there. Inclusions such as Azure Herald and Healing Mystic are very useful for improving these match-ups.

One of Lyonar’s greatest strengths is their incredibly statted early game. Windblade Adept and Silverguard Knight can be used to keep an iron fist on board control throughout the early and into the mid-game turns. Additionally, These can be used in combination with Repulsor Beast to clear back-line threats that in other decks spells would usually be used for. Other notable inclusions include Spelljammer and Sunset Paragon. Jammer is incredibly useful to have as you want to play two minions a turn to ensure you always have something on the board for Titan. This deck can empty its hand quite fast, but Spelljammer has your back, and also helps you to consistently draw Titan. Sunset Paragon, on the other hand, is included to give the deck some form of AoE. Strategos minions typically have HP > Attack, but Paragon can clear after punching their minions once. Some lists also run War Exorcist as the body is much better and provoke keeps you safe. However, it has been my experience that while this is a bold strategy most of the time it won’t go off. Opponents have a turn to play before the effect from War Exorcist activates and are regularly able to avoid the effect crippling them.”

Alphacentury Aggro reva
AlphaCentury’s Aggro Reva

Aggro Reva #11
Average Rating: 11.93
Highest Rating: 1
Lowest Rating: 29

“Aggro Reva has always been a strong deck, and this meta is no exception. It aims to seize the board early, using teleportation spells to get favorable trades especially by triggering high-value backstabs. After taking early control of the board it will then transition into a face deck, where it uses its unrivaled damage output to kill the opponent as quickly as possible. This is the deck that best utilizes neutral draw options and Thunderhorn.

Although I have watched players, like Minmaxer, perform miracles with this deck, I have rarely seen it piloted to such capacity, even by other S-ranked players. I believe the deck has one of the highest power ceilings in the game, but also one of the highest skill ceilings which makes it difficult to master. Properly piloted it has very few bad match-ups, but it is not beginner friendly. You will often have to decide between multiple ‘good’ lines of play. Additionally, The lack of hard removal means the pilot will often be forced to go face instead of answering the board, which can be an exceedingly tricky decision. Finally and fatally, it suffers from the prevalence of obelysks this meta, which is a difficult match-up.”

Intellect presnet Highlander Rag
Intellect Present’s Wanderer Rag

Wanderer Rag #10 – Video Review
Average Rating: 11.31
Highest Rating: 4
Lowest Rating: 22

“At some point we have to accept that almost any ‘Wanderer’ list is going to perform well because there are enough neutral cards to support the archetype. The question then becomes more about what support cards the faction itself offers, and more importantly what their Bloodbound Spell has to offer. Ragnora can get scary fast with Wanderer online, and has the added benefit of getting a lottery ticket on having Flash Reincarnate in the opening hand. Outside of its lottery ticket, which Lilithe also gets, Ragnora can not compete on the support cards end of things. Magmar’s shtick is that their guys are stickier than the average bear in the early and mid game, having a card that makes them marginally better in the late-mid game is not as terrifying as what Wanderer can do for other lists.”
-Goodguy Hopper

Minmaxer's Aggro Cassyva
Minmaxer’s Aggro Cassyva

Aggro Cassy #9 – Full Article
Average Rating: 11.08
Highest Rating: 4
Lowest Rating: 24

“Aggro Cassyva is currently the best aggro deck in the game. It’s very versatile because it has both cheap single-target removal from Punish and Lure, as well as Grasp of Agony for AoE. Additionally, it can push a lot of damage going face with strong minions such as Void Talon or Bonecrusher, but also safely deal damage from range with Dark Seed or Flameblood Warlock. Finally, it has the edge in aggro mirrors because you get a lot of healing from Desolators and Void Pulses. However, it is worth noting that this deck struggles beating Strategos and other swarmy decks. This is especially true if you either don’t find your Grasp or your opponent plays well around it. Similarly, your opponent recognizing you play Dark Seed, they can empty their hand, leaving you with a dead card and potentially not enough damage to finish them off.”

Solafid Jax Faie
Solafid’s Jax Faie

Jax Faie #8
Average Rating: 10.77
Highest Rating: 4
Lowest Rating: 27

“Little known fact the very first deck I built and piloted to S-rank in my first month of playing Duelyst was a Mid-Range Faie list that finished with Jax and Razorback. So when I say it gives me a lot of personal joy to see it popping back up on the ladder you may think that it is because of nostalgia. But, it is not as you may expect, it is because this deck is not that good right now, and I like it when my opponents play not good decks. Actually, why am I even writing this people don’t need to get better at Duelyst… (Kirabi! Cut the feed! Kir? Buddy?) Apparently I am obligated to finish. Seriously don’t waste your time on this deck. Jax is individually a solid edition to some ramp/control decks sometimes but it is not worth building a deck around Jax anymore. The potential burst damage from Luminous Charge is higher, costs less, and isn’t as board-state dependent. I acknowledge that there is more going on in this deck than Jax + Razorback, however a deck has to stack up to competition that plays with the same cards and this compilation can not stand up to other decks in the same faction and design space.”
-Goodguy Hopper

Dragall's Aggro Vaath
Dragall’s Aggro Vaath

Aggro Vaath #7
Average Rating: 10.31
Highest Rating: 4
Lowest Rating: 27

“Since I started the power rankings back in February of 2016 someone has posted a Dragall Magmar list. One of the things that is difficult about assessing these lists is that when you go to watch them be played, where would you go? Dragall right? Wrong! We are not all Dragall, and he has played more games of this style then some O.C.D. kids have flicked their fidget. To put this in perspective for you; here is a copy of a deck list from FEBRUARY of 2016 and if I recall correctly it was the result of some unholy union between Drezbo and Dragall! That one happens to be a control list but point being it has been a long time of the dude playing Magmar and doing it well.

But GGH ‘Is the deck good for this meta?’ No, I don’t think so. I have not really seen it played outside of Dragall and it has a toolbox of “good in some match-ups and terrible in others” that leans on the pilot’s ability not just to assess which cards to replace but also how to get value out of cards that are not necessarily “good” for the matchup. I do not believe a young S-rank pilot can reasonably expect better than average results from this list.”
-Goodguy Hopper

Reva Highlander
ErusianJay’s Reva Highlander

Highlander Reva #6 – Full Article
Average Rating: 9.62
Highest Rating: 1
Lowest Rating:24

“Described by DracoMoriarty as ‘…this is THE Wanderer list to go to right now.’ This deck first came to my attention when I was considering how best to abuse Wanderer and after a short chat with ErusianJay I was sold that this deck was worth playing. The deck went out of its way to reintroduce me back into the S-rank ladder, and as I blundered along relearning the game on the fly the deck would often hand me wins like ‘Hey you probably didn’t mean to do that, here is how you fix it.’ A deck with: a straight forward game plan, remarkable depth despite its linear plan, and more consistency than any deck filled with singletons has a right to be. I would be surprised if the deck doesn’t make the top 3 of nearly everyone’s list this season.”
-Goodguy Hopper

buffseverwhere midrange vaath
Buffseverywhere Mid-range Vaath

Mid-range Vaath #5
Average Rating: 9.54
Highest Rating: 2
Lowest Rating: 14

“Trading some of the strong openings from Wanderer Ragnora, which is probably its chief competitor for this “style” of deck, Mid-range Vaath gets extra synergy out of their dudes, and consistent access to some of the best anti-meta cards currently available. Although Wanderer has been very impressive in this season this is one of the few cases where it is going to get outperformed by an in-faction deck. Homeostatic rebuke and Plasma storm are that amazing right now, and the one card finisher that is Drogon is still pulling more weight than any mid-game card has a right to. The Mid-range Magmar shell has always been flexible in adjusting to the meta, and since this has been a very wild-west season a deck that is flexible in its adjustment to the unexpected while still having a powerful plan for when it is ahead is going to perform very well.”
-Goodguy Hopper

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Midrange Kaleos #4
Average Rating: 8.62
Highest Rating: 3
Lowest Rating: 17

“We really should have called this deck ‘Flamewreath is good huh?’ and indeed it is. If I had to pick a single faction card and say that it was designed with specifically this meta-game in mind I would pick Flamewreath. Classically the clear-a-path plays have been tempo negative, but Flamewreath has a respectable body. Although it itself does not pass the, ‘does something when it comes into play test,’ it meta-passes it because of how easy it is to manipulate it around the board as soon as it is played. This becomes the pivotal card that lets it compete in the aggressively fast meta that currently exists. Although the rest of the deck has ‘some’ merit the amount of work Flamewreath can do both offensively and defensively is what is bring this deck together. Despite the gushing about Flamewreath, and the halfhearted comment about the rest of the cards the deck is extremely solid, and puts up tier 1 numbers on the S-rank ladder. Although I believe there are better decks to play, if you are a fan or a veteran of Mid-range Spellhai (god how old am I?) then the deck plays very similar to those older lists. Attempt #2- The deck is really good. Lets you play offense and defense at the same time. You should check it out if you like packaged trick plays.”
-Goodguy Hopper

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Burn Starhorn #3 – Full Article
Average Rating: 6.77
Highest Rating: 2
Lowest Rating: 20

“Decimus and Tectonic Spikes are still strong. It is tempting to stop right there, but that wouldn’t really be fair for people not in the know. The big thing that this deck archetype has going for it is that because you know you can stash away 9+ damage in hand you can change a lot about how the deck has to be built to fight the meta. If the meta is really fast, which it currently is, then start by figuring out how to slow down the meta game with the 33 other cards in your deck. Then once you’ve gone way overboard shutting down the aggro dial it back down until you find a balance that gives you a favorable match-up against aggro and lets you compete with the other deck lists. I said this once a while back but it probably bears saying again, the combination of immediate board impact, hand reload, and on-board threat generated by Decimus and Tectonic Spikes is too powerful to ever completely exit any meta because they free up nearly all the rest of your deck to play however you need it to. In our current fluid meta this is going to be a particularly powerful list that may sit anywhere from mid to high tier, and would not be a bad investment sort of like the Ravager for modern in magic. It may not always be the best deck, sometimes it is, but it is always competitive. ”
-Goodguy Hopper

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Strategos Brome #2
Average Rating: 2.93
Highest Rating: 1
Lowest Rating: 6

“One of the decks at the forefront of the new meta, Strategos Brome is a versatile and powerful deck. As the name suggests the deck revolves around the new Lyonar Mythron Grand Strategos. This deck is particularly strong as it can command the board in both the early and late game. The primary goal of the deck in the early game is to complete the Lyonar Trial while swarming the board so that Strategos will have the most impact when dropped. Post Strategos the goal of the deck is to just overwhelm your opponents as even a small board can provide an incredible amount of value. Jax Truesight plays a very important role in this deck as it is the strongest play you can make in order to progress the trial as well as the one of the most impactful plays you can make after the trial is completed. Jax is this strong because Jax will transform into a 7 drop while each Mini-Jax will promote into a 2 drop.

This deck may be strong but there are some ways to slow it down. The simplest way to beat the deck is to keep the pressure on their life total before the trial has been completed. Plasma Storm specifically will almost always clear the whole board in the early game and this can allow you to pressure Brome’s life enough that they will not be able to claw their way back into the game with the value generated by the completed destiny. Thunderhorn is another good tech card against the deck and if left unanswered can give you the opening to attack the general. An important detail to remember while playing against Strategos, with cards like Thunderhorn, is that Strategos decks have access to a wide variety of removal spells, and that it is your job as the pilot to identify and play around these spells to the best of your ability. “

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Aggro/Midrange Zirix #1
Average Rating: 1.31
Highest Rating: 1
Lowest Rating: 3

“The dust is still settling on how to build this deck archetype and in the future it will likely be split into two maybe three ways to play similar but notably different decks. That being said the ‘how should it be built’ is the topic of some debate because the deck has an absurd amount of power compressed into one card, Accumulonimbus. And, while not every deck we have posted here for the archetype has the card it is becoming Archetype defining for the faction. Finally, what is pushing it over the top from other similar decks are the support cards that can be played aggressively or defensively and do the double-duty that you need to make a ‘never out of it till I’m dead’ type of mid-range deck. Couple the late game in a can Accumulonimbus, with high utility cards like; Rashas’s curse, Blood of Air, and Sandswirl Reader and you have a deck that can play during any part of the game, play well, sweep games out from under people, or refuse to give up a commanding lead. Finally, with its ability to deal with almost any problem using only a handful of cards there really isn’t a reason you can’t treat the other 27 cards in the deck as supports for those 12 cards. The end result is a tier 1 list that should make top 3 easily.”
-Goodguy Hopper

Unrated –

F8’s Zirix Obelysk-Kha
F8’s Zirix Golem-Fault
Rhacker's Control Ciphyron
Rhacker’s Control Ciphron


IceyFire95’s Midrange Cassy

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