GrincherZ’s Updated 0.61 Budget decklists
Argeon’s Bond Boys
Play for the board in the early to mid game, then chain large units like Giago / Ironcliffe in order to play Divine bond and win. -Priority Upgrades: Holy Immolation, Trinity Oath -War exorcist could replace Giago. -Not mandatory but Aegis Barrier adds a lot of resilience to the deck. Aperions claim could offer a lot in terms of control during the late game.
Control the board in the early game, attempt to ignore threats that will have minimal impact. At a certain point the best plays will always involve going face, mastering this timing will be all the difference in certain match-ups. -Priority upgrades: Holy Immolation, Trinity Oath -Cards like Arclyte Regalia can make a big difference as well.
Focused on constantly going face with cheaper units, and keeping the opponent locked down with buffs / provokes. –Priority upgrades: Holy Immolation, Trinity Oath There is a variant made popular by ladder players that is more “burn” centric. Cards like Sunstrike can see play as well as arclyte regalia.
Brome Grand Strategos Budget
Play 1 attack or less units to finish Grand Strategos’s trial in order to start cheesing out tons of value. -Priority Upgrades: Trinity Oath, Auroara, Dreamgazer, Jax Truesight Holy Immolation is powerful in this deck but not mandatory.
A slower more value focused Zirix deck that has less potential to “brick” or run out of cards than Aggro Zirix and can counter more mid-range or heal centric decks that Aggro Zirix might fizzle against. -Priority Upgrades: Sirroco, Thunderhorn, Lost in the desert *Thunderhorn is fairly mandatory in Vetruvian as it enables exploitation of Lost in the Desert. -Not mandatory but Aymara Healer can be quite nice as well.
Play for board very early on to establish zones of control with Obelysks then go face. Many sources of out of hand damage combine to create a lot of pressure. -Priority Upgrades: Thunderhorn, Lost in the Desert *Thunderhorn is fairly mandatory in Vetruvian as it enables exploitation of Lost in the Desert. -Not mandatory but Scion’s 3rd Wish can be very powerful. Rashas Curse makes for great rush potential as well.
Sajj N.O.S.E. Budget
Don’t expect a miracle. Try to get to the other side then play an artifact or carry one over. Then attempt to control the board until the opponent can’t fight back. -Priority Upgrades: Wildfire Ankh(MANDATORY), Neurolink + Wind Striker *Wind striker alone is enough to swap out the 2 drops for the golem package as Dreamshaper is excellent for draw. You can also fit in Sirrocco as an alternate win condition.
Value centric mid-range deck seeking to combo cheap spells and Arcanysts(Owl Beast Sage) for incredible board states. This deck is priced slightly higher because it actually functions very well with the lower budget options. -Priority Upgrades: Onyx Bear Seal, Kindling, Scroll Bandit, Juxtaposition Cards like Gotatsu and Killing edge can get phased out as you upgrade cards. *Second Self on cards like Owl Beast will save you a lot of hassle. Be careful of EMP.
SMOrc, then SMOrc some more. This deck is quite aggressive Face is the place after you deal with the very early game. Bangle + Saberspine is good, one might consider Ethereal Blades as well. -Priority Upgrades: This archetype evolves into a more “midrange” with a killswitch attached. So cards like Grandmaster Zendo, Onyx Bear Seal change the dynamic to a more retaliatory playstyle. Lantern Fox, Scroll Bandit are also great additions. Seek out “mid-range” reva decks for better ideas on what it looks like later.
More of a flavor deck, designed to showcase songhai’s diverse spell kit. Avoid trouble with your general and combo damage spells across the board. Tech choices can include Silhouette tracer, Bangle and other mobility tools to avoid being pinned down. -Priority Upgrades: Eight Gates, Onyx Bear Seal, Grandmaster Zendo -There are many flavors of “Spellhai” however reva burn is 1 of the most consistant. Consider a 1 of Spiral, lantern fox, cobra strike. Players like EurasionJay + Jogda are prominent “Spellhai” enthusiasts.
Control the early game, avoid getting Capricious marauder stolen. Light bender can be a good inclusion in this list in place of other choices as it creates tempo as well. -Priority Upgrades: Juxtaposition, Grandmaster Zendo, Lantern Fox, Scroll Bandit, Onyx Bear Seal -Zendo is Kaleos’s best win condition. Highly recommended crafting this ASAP.
Kaleos Ebon Ox Budget
This is my attempt at a budget Ebon Ox. It isn’t pretty and even with perfect collections the deck itself looks something messy like this. Attempt to complete the trial ASAP by playing minions 1 mana through 7, you can add 8 or 9 cost if you feel ambitious. Get mechaz0r out and abuse second self / mirrorrim. -Priority Upgrades: Grandmaster Zendo, Onyx bear seal, juxtaposition. The deck might not even be mech in a full collection, however it must include some form of 1-7 drops. so good luck!
Very Feast or Famine playstyle. Generate lots of little minions in order to play finishers like Furor Chakram or soulshatter pact. Shadowdancer can be potent stall and sustain. Optimal Bloodtide positioning is key, learning how to perfect protect it with wraithling spawns can be the difference between a quick win and a quick loss. -Priority Upgrades: Deathfire Crescendo, Soul Grimwar -Not Mandatory but Desolator can be extremely annoying and give a bit of reach.
Cassyva is a prime example of a general whose bloodbound spell requires specialized cards to get value out of. Creep mechanics being few and far between render her a bit behind this expansion’s meta game. This deck offers a slightly different take going Face as much as possible. -Priority Upgrades: Desolator, Spectral Blade – Room for revenant but it is a more expensive Saberspine Alpha… compare for yourself. -This is merely aggro cassyva, a full creep deck will be much different in composition requiring Abyssal Tormentor
Maehv Xor’Xuul Destiny Budget
Not far off from the full collection Xor’Xuul variant, combo minions with kill spells in order to get the board that never dies. Priority Upgrades- Desolator, Unleash the Evil(to get infinite rush minions that fly after Xor’Xuul has procced)
Lilithe Highlander – Mythron Wanderer Budget
My take on the most reasonable Mythron Wanderer deck on a budget. Buffing all of the wraithlings as well as the other units. -Priority Upgrades: Id say 1 Desolator can be quite awesome, but honestly this deck benefits from so many cards as 1 ofs, you can do whatever you want.
Hatefurnace Starhorn Budget
Combo buff spells early in order to make all the minions Rush frenzy. Erratic Raptyr / Sellsoul + Primal Ballast is a good one. Once the trial is completed, Worldcore Golem is a 25/25 rush frenzy piece of shit. -Priority Upgrades: Makantor Warbeast, Lavaslasher, Haruspex Starhorn has the potential to include Decimus for ranged damage if the trial goes south.
Ragnora got slapped hard by the rotation, eggmorph + BBS + Greater fortitude is the best he can do now. Trying to create large boards while pressuring their hp total in order to combo is the best strategy. -Priority Upgrades: Makantor Warbeast, Lavalslasher, Haruspex, Progenitor can be very potent for board resilience.
Ramp “Control” Faie
Using the ramp of Mana Deathgrip and Crystal Wisp, you get a large mana advantage on your opponent to play higher cost threats before they can answer them. *The late game options in this deck are rather straight forward, as your collection grows legendaries like grandmaster embla, ghostly seraphim, and others can provide a wider variety of choices, sometimes you can combo those cards with things like spirit of the wild in a more single minion central deck with cards like capricious marauder. Priority Upgrades: Malicious Wisp provides double duty here as a way to increase your lead and disrupt your opponents. Bloodbound Mentor and Cloudcaller offer a more controlling game plan with hand manipulation and board control. The options to upgrade this deck are quite extensive if you’re willing to invest some dust. Thankfully, quite a few of the cards, such as Blue Conjurer, Bonereaper, and Sunset Paragon, are neutrals.
Using cheap answers and cheap threats this deck hits hard and fast. Going face isn’t the only way to win, as value trades can set up powerful razorback turns, but don’t slack in lowering your opponent’s health. Priority Upgrades: Bloodbound Mentor gives you draw (replace fodder) or damage, and the body is great. Malicious Wisp puts your opponents on the back foot, allowing you more room to go face.
Ramp “Control” Ilena
Using the ramp of Mana Deathgrip and Crystal Wisp, you get a large mana advantage on your opponent to play higher cost threats before they can answer them. Priority Upgrades: Cloudcaller is similar to Dancing Blades, in that it offers a sizeable body and an answer in one package. Malicious Wisp puts more ramp into the deck, and offers consistency and very oppressive game states. Disciple of Yggdra is very, very strong in Ilena and gives an early threat to the deck to play if you don’t draw your ramp. Feel free to play other middle to high end cards and see what you enjoy.
As with many other tribal decks, play to the board. the more vespyrs you have, the more you will snowball. Priority upgrades: Wintertide combos with your BBS and the artifact so well that the two cards alone enable this deck to semi-viability at high tier play. Gravity Well provides early tempo and board presence this deck desperately needs, and is amazing with Snowchaser. Malicious Wisp isn’t a vespyr, but it dominates many matchups. -Description by Pylons
GL HF, Oak in the Memeton Kara Budget
The goal here is to build enough of a board of tokens to complete the trial. One of the harder trials to get working especially on a budget, but the board control cards help, and Kara’s BBS helps minions stick. Priority upgrades: Grandmaster Embla provides a lot of tokens and is good before and after Oak. Gravity well provides a token and helps enable stable boards. Circulus provides the same token as Illusionist, but is more consistent as you can wait to play out the token until its trial time. Malicious Wisp isn’t core to this deck idea, but is one of the best Vanar cards in the game. -Description by Pylons
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